Vampirism Fire
5.09
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Характеристики карты
Vampirism Fire
Категория:
Русский язык:
Нет
Английский язык:
Да
Поддержка компьютера:
Нет
Игра:
Командная
Игроков:
1-12 Разработчик:
Web-сайт:
fire.vampirism.eu
Добавлена:
13.05.2014
Просмотров:
3243
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Список изминений в Vampirism Fire 5.09 (ChangeLog)
*** Command Changes *** * -kick command now usable by everyone and starts a votekick * -setname and -reset removed * *** Human Changes *** * Human Survival Training (+400 HP) (URC) renamed Basic Human Survival Training * Master Human Survival Training (+300HP) readded to Command Centre (requires Basic Human Survival Training) * 2 gold income for humans with a solo vampire; gold income for 2+ stays as before * Harvesting base carry amount dropped from 10 to 5. * Harvesting upgrade time changed from 60 (+15) to 45 (+15). Insane lumber harvesting now doubles gathering speed * Humans gain a grounded buff (60% magic resistance) whenever Chain of Death is cast on them. * Grounded buff is also applied to humans in a 100-200 range of the target * Engineers take 60% more time to repair * Furbolgs can no longer build structures - they now also no longer blight trees (they can still repair) * A Tower builder can now be built from the lumber house (limit of 3) - It costs 2k wood and no gold and can build structures previously built by the furbolg harvester (these cannot repair) * Change the tech limit for Healing Vitality * Tracker bounty set to 1 gold (was 0) * Engineer bounty set to 10 gold (was 0) * Fire Spawns now need 10 hits to get 4000 lumber (up from 8) * Fire Spawns now cost 70 gold (up from 50) * *** Item Changes *** * Urn timer set to 11, recipe shop timer set to 15, remains to 25, demonic gate to 35 was (14,20,30,45) * Reintroduced Wand of Shadowsight (10g, 30s hero duration; 2 min unit duration) * Hearts removed; Slayers in a 400 AoE around the dying vampire get 4 levels on killing an ancient and 2 levels on killing a minion * Gold coins changed from [+1] and [+3] gold to [+1] and [+2] gold * Chance to drop for ancients changed from 1% for [+3] and 9% for [+1] to 1.5% + (1% per minion / no. of ancients) for [+2] and 9% + (6% per minion / no. of ancients) for [+1] * Chance to drop for minions (when ancients are dead) changed from 1% for [+3] and 9% for [+1] to 1.5% for [+2] and 9% for [+1] * Picking up coins now gives the slayer 1 level (was 0) * *** Slayer Changes *** * Fixed slayer master upg. to give the right amount of HP/mana * Building protection now lasts 20 seconds (down from 25) * Slayer time is now accurate to the nearest millisecond. Messages will now indicate whether pooling has taken place. * *** Structure Changes *** * Added lesser mana energy tower with no damage - costs 2k wood, has 800 range and a 50 mana feedback (upgradeable from shiny pearl) * Frost tower's range fixed to 1200, (was 2000 range, 1200 acquisition) * Super wall of health now has 20HP regen/s (up from 0) * Change size of Surplus and research centres * Goldmine armour reduced to 15 (from 20), Super goldmine to 30 (from 50), Ultra goldmine to 45 (from 50), Elite goldmine armour increased to 60 (from 50) * Diamond wall base health changed to 150k (down from 175k) armour to 150 (down from 160) * Onyx wall regen changed to 200hps (down from 500hps) armour to 300 (down from 450) * LO and ULO attack speed slowed down by x5. Damage increased by x5 to match * *** Vampire Changes *** * Wood income for vampires increased to 1.5k*income (from 1k*income) at income timer * AoE damage on frost wyrm nova changed to match single target damage: 15k (up from 500) * AoE radius on frost wyrm nova changed to 200 (was 250) * Killing ancient vamps now gives a bounty of 3, down from 5 * Killing mini vamps now give no bounty, down from 3 * Urn income for all vampires changed to 25*income gold, 100*income lumber (was 25*income gold, 50*income lumber) * Urn income for solo vampires changed to 35*income gold, 140*income lumber (was 25*income gold, 50*income lumber) * Minions no longer drop coins except when there are no ancients * Minions now start off with 10 gold for every minute elapsed (was 0) * Vampire Trap can no longer be cast in the slayer pool * Vampires can no longer be cycloned * *** Misc Changes *** * Changed gold timer to 12 mins * Tweaked many model sizes and ground textures * *** Tooltips and Hotkeys *** * Repair no longer states that it costs resources * Build time of super wall of health is 5s previously stated 20s) * Mana energy tower damage now states 150dmg + 100 from feedback (was 100dmg) * Orange calcite outpost says that it got 800 range but it got 700 * Gather tooltip now correct (Lumber is harvested, not gold) * Emerald wall build time corrected (from 25 to 30) * Diamond wall build time corrected (from 25 to 70) * Onyx wall build time corrected (from 25 to 100) * Slayer's vault updated to inform the player of gold coins (was dropped items) * Tips now refer to the Veil of Darkness correctly * Vampiric Concoction correctly states a duration of 15s (was 10s) * Added stun to burst gem tooltip * Fixed incorrect information on meat carrier tooltip * Fixed Lol hotkey * Super Wall of Health hotkey changed to F (was W) * Super Wall Tower hotkey changed to D (was W, A) * *** Backend Changes *** * Changed functionality of several triggers * *** Terrain Changes *** * Changing some areas to make them look less square * Base 17 has been redone * The terrain around bases 21, 22, 23 and 24 has been warped * An earthquake has hit the top left corner and the dance pool has flooded out * Added some assasin blink spots, see if you can find them * Assassin blink spots made more visible. * Teleport bases are completely blockable * *** Bug Fixes *** * Black buildings will no longer occur * Shade teleport bug: Rod of teleportation can no longer be used to teleport to units within a 150 radius of a human building * ULO desync (possibly due to high damage & attack speed) * Meat Carrier mechanics reworked * Dead players no longer receive the 15 minute incomes * Canceled Surplus explodes correctly * Sphere now only gives stats when in a Vampire or RC's inventory * Only slayers level up from coins now * Teleport to unit if click next to unit * Mini should now start with gold * Master HP now applied to all humans * Votekick not working * No bounties * Chain not working * Lesser Mana Energy Tower feedback stated 100 mana burnt instead of 50 (actual value) * On income timer, elapsed time is correctly stated (was always 12) * Killing own workers no longer gives bounty * Lesser Mana Energy Tower was doing damage on mana burn (Dropped from 60 to 0) * If someone is kicked by -kick 'color' next person can be kicked with one vote.
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