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Vampirism Fire

Vampirism Fire

Характеристики карты Vampirism Fire

Категория: Tag (Tag Map)
Русский язык: Нет
Английский язык: Да
Поддержка компьютера: Нет
Игра: Командная
Игроков: 1-12
Разработчик:
Web-сайт: fire.vampirism.eu

Описание карты:
Vampirism Fire is a Warcraft III custom map. It can be considered as a mix of Tower Defense and a Tag game.

It can be played by 12 players at one time - Two vampires and up to ten Humans.
The Humans' goal is to survive and kill the Vampires while the Vampires have to kill all Humans to win the game.
Humans are supposed to build up a base as a defence against the Vampires. Vampires are supposed to roam the map in order to earn gold which can be spent on items in the shops in the middle of the map. Teamwork is required on both sides in order to succeed.

Список версий Vampirism Fire

Vampirism Fire 5.10

Vampirism Fire 5.10 Список изминений в Vampirism Fire 5.10 (ChangeLog)
Исправлены ошибки.
Оптимизирован код.

Скачать Vampirism Fire 5.10

Vampirism Fire 5.09

Vampirism Fire 5.09 Список изминений в Vampirism Fire 5.09 (ChangeLog)
*** Command Changes ***
* -kick command now usable by everyone and starts a votekick
* -setname and -reset removed
* *** Human Changes ***
* Human Survival Training (+400 HP) (URC) renamed Basic Human Survival Training
* Master Human Survival Training (+300HP) readded to Command Centre (requires Basic Human Survival Training)
* 2 gold income for humans with a solo vampire; gold income for 2+ stays as before
* Harvesting base carry amount dropped from 10 to 5.
* Harvesting upgrade time changed from 60 (+15) to 45 (+15). Insane lumber harvesting now doubles gathering speed
* Humans gain a grounded buff (60% magic resistance) whenever Chain of Death is cast on them.
* Grounded buff is also applied to humans in a 100-200 range of the target
* Engineers take 60% more time to repair
* Furbolgs can no longer build structures - they now also no longer blight trees (they can still repair)
* A Tower builder can now be built from the lumber house (limit of 3) - It costs 2k wood and no gold and can build structures previously built by the furbolg harvester (these cannot repair)
* Change the tech limit for Healing Vitality
* Tracker bounty set to 1 gold (was 0)
* Engineer bounty set to 10 gold (was 0)
* Fire Spawns now need 10 hits to get 4000 lumber (up from 8)
* Fire Spawns now cost 70 gold (up from 50)
* *** Item Changes ***
* Urn timer set to 11, recipe shop timer set to 15, remains to 25, demonic gate to 35 was (14,20,30,45)
* Reintroduced Wand of Shadowsight (10g, 30s hero duration; 2 min unit duration)
* Hearts removed; Slayers in a 400 AoE around the dying vampire get 4 levels on killing an ancient and 2 levels on killing a minion
* Gold coins changed from [+1] and [+3] gold to [+1] and [+2] gold
* Chance to drop for ancients changed from 1% for [+3] and 9% for [+1] to 1.5% + (1% per minion / no. of ancients) for [+2] and 9% + (6% per minion / no. of ancients) for [+1]
* Chance to drop for minions (when ancients are dead) changed from 1% for [+3] and 9% for [+1] to 1.5% for [+2] and 9% for [+1]
* Picking up coins now gives the slayer 1 level (was 0)
* *** Slayer Changes ***
* Fixed slayer master upg. to give the right amount of HP/mana
* Building protection now lasts 20 seconds (down from 25)
* Slayer time is now accurate to the nearest millisecond. Messages will now indicate whether pooling has taken place.
* *** Structure Changes ***
* Added lesser mana energy tower with no damage - costs 2k wood, has 800 range and a 50 mana feedback (upgradeable from shiny pearl)
* Frost tower's range fixed to 1200, (was 2000 range, 1200 acquisition)
* Super wall of health now has 20HP regen/s (up from 0)
* Change size of Surplus and research centres
* Goldmine armour reduced to 15 (from 20), Super goldmine to 30 (from 50), Ultra goldmine to 45 (from 50), Elite goldmine armour increased to 60 (from 50)
* Diamond wall base health changed to 150k (down from 175k) armour to 150 (down from 160)
* Onyx wall regen changed to 200hps (down from 500hps) armour to 300 (down from 450)
* LO and ULO attack speed slowed down by x5. Damage increased by x5 to match
* *** Vampire Changes ***
* Wood income for vampires increased to 1.5k*income (from 1k*income) at income timer
* AoE damage on frost wyrm nova changed to match single target damage: 15k (up from 500)
* AoE radius on frost wyrm nova changed to 200 (was 250)
* Killing ancient vamps now gives a bounty of 3, down from 5
* Killing mini vamps now give no bounty, down from 3
* Urn income for all vampires changed to 25*income gold, 100*income lumber (was 25*income gold, 50*income lumber)
* Urn income for solo vampires changed to 35*income gold, 140*income lumber (was 25*income gold, 50*income lumber)
* Minions no longer drop coins except when there are no ancients
* Minions now start off with 10 gold for every minute elapsed (was 0)
* Vampire Trap can no longer be cast in the slayer pool
* Vampires can no longer be cycloned
* *** Misc Changes ***
* Changed gold timer to 12 mins
* Tweaked many model sizes and ground textures
* *** Tooltips and Hotkeys ***
* Repair no longer states that it costs resources
* Build time of super wall of health is 5s previously stated 20s)
* Mana energy tower damage now states 150dmg + 100 from feedback (was 100dmg)
* Orange calcite outpost says that it got 800 range but it got 700
* Gather tooltip now correct (Lumber is harvested, not gold)
* Emerald wall build time corrected (from 25 to 30)
* Diamond wall build time corrected (from 25 to 70)
* Onyx wall build time corrected (from 25 to 100)
* Slayer's vault updated to inform the player of gold coins (was dropped items)
* Tips now refer to the Veil of Darkness correctly
* Vampiric Concoction correctly states a duration of 15s (was 10s)
* Added stun to burst gem tooltip
* Fixed incorrect information on meat carrier tooltip
* Fixed Lol hotkey
* Super Wall of Health hotkey changed to F (was W)
* Super Wall Tower hotkey changed to D (was W, A)
* *** Backend Changes ***
* Changed functionality of several triggers
* *** Terrain Changes ***
* Changing some areas to make them look less square
* Base 17 has been redone
* The terrain around bases 21, 22, 23 and 24 has been warped
* An earthquake has hit the top left corner and the dance pool has flooded out
* Added some assasin blink spots, see if you can find them
* Assassin blink spots made more visible.
* Teleport bases are completely blockable
* *** Bug Fixes ***
* Black buildings will no longer occur
* Shade teleport bug: Rod of teleportation can no longer be used to teleport to units within a 150 radius of a human building
* ULO desync (possibly due to high damage & attack speed)
* Meat Carrier mechanics reworked
* Dead players no longer receive the 15 minute incomes
* Canceled Surplus explodes correctly
* Sphere now only gives stats when in a Vampire or RC's inventory
* Only slayers level up from coins now
* Teleport to unit if click next to unit
* Mini should now start with gold
* Master HP now applied to all humans
* Votekick not working
* No bounties
* Chain not working
* Lesser Mana Energy Tower feedback stated 100 mana burnt instead of 50 (actual value)
* On income timer, elapsed time is correctly stated (was always 12)
* Killing own workers no longer gives bounty
* Lesser Mana Energy Tower was doing damage on mana burn (Dropped from 60 to 0)
* If someone is kicked by -kick 'color' next person can be kicked with one vote.

Скачать Vampirism Fire 5.09

   
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